The Adventure Game – 24th May 1980

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Series One, Show One.  Originally broadcast BBC1, 24th May 1980, 09:30 am.

Contestants

Elizabeth Estensen.  Estensen first came to prominence via Wily Russell’s Beatles musical John, Paul, George, Ringo and Bert in the mid seventies.  A leading role in The Liver Birds, as Carol Boswell, would follow between 1975 and 1979.  Since 1999 she’s been a regular on Emmerdale.

Fred Harris.  A Play School stalwart between 1973 and 1988, Harris was also one of the Chokablokes in Chockablock, a regular on End of Part One (which had spun out of the Radio 4 series The Burkiss Way) and would become one of the BBC’s main IT faces during the 1980’s, presenting series such as Me and My Micro, Micro Live and Electric Avenue.

Mark Dugdale.  He’s got a red jumper and a beard.  Sorry, there’s not a great deal more biographical information I can share with you.

Argonds

Gandor (Christopher Leaver), Gnoard (Charmian Gradwell), Darong (Moria Stuart) and the Rangdo of Arg (Ian Messiter).

I know you shouldn’t really think about these things in too much detail, but it’s always puzzled me as to why Moria Stuart is credited as Darong but introduces herself as Moria Stuart.  Maybe it’s because some Argonds, when they take on human form, actually believe they’re the person they’ve “borrowed” their shape from.  Or perhaps it’s just a continuity error.  After all, Gandor does refer to Gnoard as Charmian at one point …

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This show gives us a rare opportunity to see what Christopher Leaver looks like before he puts on the white wig.  Would it have been clear at the time that this young chap was also the old butler?  Possibly not.  Again, thinking about this logically – if the Argonds can assume any shape, why does Gandor take on the form of a young man and then nip off to apply some make-up in order to make himself look older?  It surely would have made much more sense just to turn into an older chap to begin with.

The Games

We begin at the entrance hall.  Identifying the correct combination of colours and shapes will allow the contestants to pass from one side of the room to the other and this same combination will open the door to the next room.

There’s two very different ways of tackling this.  Methodical, logical thinking or step and hope.  They start well (Elizabeth is quick to spot that you can’t jump across two squares – something which Fred is slower to pick up on).  It’s interesting that after a few minutes we cut away to Gandor and Gnoard, busy setting up the puzzles for the next stage.  This cut handily covers the fact that when we return to the entrance hall they’re all in a different place (presumably this edit has removed a few minutes worth of faffing about).

Mark sounds like he knows what’s he’s talking about (muttering about geometric patterns) but eventually it seems that they get to the other side more by luck than judgement.  When faced with the door lock they’re somewhat baffled, so have to be rescued from this impasse by Gnoard, who skips across the board and opens the door in front of their eyes.  They simply have to repeat her door combination and they’re through, although Fred’s not happy.  “But why?” he says, as they enter – it’s not enough that the combination worked, he wants to know why it worked.  And he’s still chuntering about it a minute later (hopefully somebody set him straight off camera).

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Before the contestants enter the next room, Gandor and Gnoard explain some of the tricks and traps they will be encountering for the benefit of the viewers.  Everything in this room – a bolt, the clock, a cupboard, a corkscrew, etc – is left-handed.  And how do they unlock the door?  “Ping-pong balls!”  This involves a blower, and three people positioned in exactly the right place in order to bring the ping-pong ball to the top of the tube.  Variations on this puzzle would feature regularly during the first couple of series.

Fred’s quick to pick up on the fact that everything’s left-handed whilst one of my favourite unforeseen solutions to a problem comes when Elizabeth is able to reach down the tube and pick up the corkscrew.  It was supposed to be inaccessible, so clearly she has very thin arms!  Mark’s a bit quiet whilst Fred and Elizabeth are brainstorming whilst several sudden fade-to-blacks suggest that a fair amount of time where nothing much was happening has been excised.

Gandor, now looking older (although not as old as he’d appear in later shows – his look today is obviously something of a work in progress), returns to give them some blatant help.  Given that they’d worked out about the general left-handed nature of the room, it’s a little surprising they didn’t twig that the corkscrew had to be turned the opposite way from a normal one.

Elizabeth is the one to work out that they all have to stand at certain points in order to make the ping-pong ball rise.  But how can they grab it?  As soon as one of them moves the ball sinks down again.  Fred works out that they need a weight to simulate one of their positions and Elizabeth realises that it’s the weight from the clock they need, meaning that Mark again doesn’t contribute a great deal.

More fade to black moments again points to the fact that a considerable amount of editing had to be done in order to get something transmittable.  The varying durations of series one – this show lasts just under twenty seven minutes whilst the final show is a little over forty five – suggests that this might have been so.  No doubt all series one episodes could have filled a forty five minute slot, but if the contestants were slow at solving the puzzles then it wouldn’t have been much fun to watch.

The Vortex wouldn’t debut until series two, but the first series has a kind of forerunner – our trio have to cross back over the entrance hall floor.  If they remember how they got across in the first place then they’ve nothing to worry about.  If not, then they’re vaporised.  They work out that any green square or any triangle is safe.  Hurrah! Well done Mark, you came through in the end.

Overall, they was a pretty harmonious team – Mark may have been a little subdued but both Fred and Elizabeth pitched in with plenty of ideas and they all seemed to get on well.  Which, as we’ll see in later shows, didn’t always happen ….

 

The Adventure Game – Simply Media DVD Review

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Created by Patrick Dowling and Ian Oliver, The Adventure Game pitched celebrities and members of the public into the strange, science-fiction world of Arg, where they were forced to solve fiendish puzzles in order to win their freedom back to Earth ….

By 1980, both Dowling and Oliver were old BBC hands (Dowling had joined the Corporation in 1955, Oliver in 1962).  Oliver had cut his teeth on Late Night Line Up before working as a director on both Blue Peter and Multi Coloured Swap Shop.  Dowling, a veteran of Vision On, had been impressed by Douglas Adams’ radio serial The Hitch-Hikers Guide to the Galaxy and decided to create a sci-fi based game show for children with the same humorous streak.

Intriguingly, he approached Adams to see if he would be able to contribute to the series but Adams (at the time working on the television version of Hitch-Hikers) had to decline.  So Dowling worked out the format of the show himself, with Oliver also contributing ideas as well as directing the studio sessions.

Although the actors – in the first series these included Ian Messiter as the Rangdo of Arg and newsreader Moira Stuart as Darong – would have received scripts and therefore had a rough idea about what could happen, the contestants were totally in the dark and had the freedom to do as they wished.  This tended to make for long studio days and lengthy editing sessions in order to bring the episodes down the required duration.

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Messiter and Stuart didn’t return for S2, but Lesley Judd was a new addition to the regulars.  Judd had appeared as a contestant at the end of the first series, but her failure to solve the puzzles meant that she’d been turned into the Mole (whose mission was now to confuse and sabotage the efforts of the others).

Christopher Leaver, as Gandor, appeared in every episode (the only person to do so) whilst the very appealing Charmian Gradwell, playing Gnoard, featured in the first three series.  Star Wars legend Kenny Baker popped up a number of times, although as so often throughout his career he was hidden from sight (he played an aspidistra).  The astute will have probably have twigged by now that all the names of the Arg regulars were anagrams of Dragon ….

One of the most entertaining things about the series is observing how well (or badly) the contestants do. Some do flounder about more than others, although if things get really desperate then the Argonds might pop up and attempt to push them in the right direction with a friendly hint.

Given the vague educational nature of the series, it wasn’t surprising that a number of science/technology figures (James Burke, Ian McNaught-Davis, Heinz Wolff and Johnny Ball amongst others) appeared whilst the likes of Janet Fielding and Paul Darrow would no doubt have felt right at home amongst the low-budget sci-fi high jinks of Arg.

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Twenty two episodes, as well as an unscreened pilot, were made between 1980 and 1986.  Sadly, four of the transmitted episodes no longer exist as broadcast quality masters (two from the first series and two from the second). Off-air recordings of two of these (21/6/80 and 09/11/81) are included on this DVD release, with disclaimers about the picture quality. Whilst they don’t look perfect it’s certainly better to have them in this condition than not at all, so kudos to Simply for making the effort. Another off-air recording (31/5/80) apparently exists in private hands but presumably it wasn’t possible to acquire it for this release. The pilot also isn’t included, maybe this was down to clearance issues.

The format remained the same throughout all four series (although Arg would receive several between-series makeovers).  Each week three space-travellers (many of whom looked suspiciously like well-known Earth celebrities) turned up on the planet Arg.  The dragon-like Argonds may appear to be fierce (although considerably less so when they’ve morphed into human form) but by nature they’re a friendly – if mischievous – race.  Having stolen the crystal time-lock from the humans’ spaceship, the Argonds will only return it if the travellers can solve the puzzles they’ve been set.

For those of a certain age, Rongad’s (Bill Homewood) catchphrase of “doogy rev” might bring back some memories.  The only way Rongad (although really he should have been called Nogard) could communicate was by talking backwards.

The most memorable part of the show, although it didn’t debut until the second series, was the Vortex.  Brought to life thanks to the wonders of CSO, this was the final task our brave space-travellers had to face.  Failure here would mean a very long walk home ….

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Below is a brief guide listing the episodes included on this release –

Disc One – Series One

24/05/80 – Elizabeth Estensen, Fred Harris & Mark Dugdale
14/06/80 – Denise Coffey, Toby Freeman & Gary Hunt
07/06/80 – James Burke, Maggie Philbin & Pat Cater
21/06/80 – Paul Darrow, Lesley Judd & Robert Malos

Disc Two – Series Two

02/11/81 – Carol Chell, Graeme Garden & Nicholas Hammond
09/11/81 – Madeline Smith, David Yip & Derek Gale
16/11/81 – Sue Cook, David Singmaster & Phillip Shepherd
30/11/81 – John Craven, Kirsty Miller & Bill Green

Disc Three – Series Three

02/02/84 – Sarah Greene, Richard Stilgoe & Anne Miller
09/02/84 – Sue Nicholls, Duncan Goodhew & Emma Disley
16/02/84 – Sandra Dickinson, Chris Serle & Adam Tandy

Disc Four – Series Three

23/02/84 – Bonnie Langford, Paul McDowell & Christopher Hughes
01/03/84 – Neil Adams, Janet Fielding & Nigel Crocket
08/03/84 – Fern Britton, Noel Edmonds & Ray Virr

Disc Five – Series Four

07/01/86 – Sheelah Gilbey, Ian McNaught-Davis & Roy Kane
14/01/86 – Johnny Ball, Barbara Lott & Liz Hobbs
21/01/86 – Fiona Kennedy, Ian McCaskill & David Sanderman

Disc Six – Series Four

04/02/86 – George Layton, Joanna Monro & Val Prince
11/02/86 – Ruth Madoc, Heinz Wolff & Deborah Leigh Hall
18/02/86 – Keith Chegwin, Heather Couper & Adam Gilby

The tasks faced by the contestants varied – from computer-based conundrums to more logical and science-based challenges. During the first series, several teams – including James Burke, Maggie Philbin and Pat Cater – tangled with a computer which was running a text adventure. Those of a certain age will remember how frustrating these could be – frequently after typing what seemed like a brilliant suggestion, the computer would respond with the bald statement “nothing happens”.

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It’s interesting that it didn’t feature in every S1 edition. I wonder if that was because they wanted to vary the games or maybe it was more to do with the fact that certain teams weren’t very good at it? The variable running times for the four S1 episodes included (26:38, 29:55, 37:08 and 45:00) does seem to suggest that some contestants struggled with certain challenges more than others. This is pretty evident in the series one episode with Denise Coffey, which features several fades to black – indicating that some serious editing had gone on in order to remove sections where nothing much happened.

Very often our hapless contestants would be presented with a selection of random items which they would have to utilize and combine in a certain way in order to produce the desired effect.  Sometimes the solution to the puzzles does seem somewhat obscure, so you shouldn’t be too surprised that blank faces can often be seen.  Since the non-celebs sometimes tended to take charge here, I presume many were selected due to their technical or science backgrounds (which is probably just as well, otherwise a great many celebrities would probably still be languishing on the planet Arg to this very day).  What’s interesting is that they sometimes do reach a workable solution, just not one that the Argonds were expecting!

The Adventure Game is an enjoyable watch for several reasons. The regulars – especially the likes of Christopher Leaver, Charmian Gradwell and Bill Homewood – keep things bubbling along nicely whilst the variety of celebrities and the sometimes strange team-ups (Ruth Madoc and Heinz Wolff, together at last) is also noteworthy.

Amusing and charming (with the odd spot of learning thrown in) The Adventure Game still stands up today.  This is partly because it’s always entertaining to see boffins like James Burke out of their comfort zone, but also because it’s a nostalgic time-trip back to a period when computers were pretty basic (and also ran BASIC of course).  Just to observe the contestants operating a BBC B Microcomputer is sure to bring a rush of nostalgia for many.  And on that theme, a tip of the hat for the DVD menu design, which has a very 1980’s home-computer style font (although it’s a pity that the menus don’t list the celebs who appear in each episode).

My verdict?  What else can it be but doogy rev.  Warmly recommended.

The Adventure Game is available now from Simply Media.  RRP £29.99.